Wednesday, November 16, 2016

From all sides the hell hounds barked furiously (OSR)

 
Death awaits those who wrong Saint Jasper's faithful. Art By: Odilon Redon

Pictures Mangled by Me: Any picture with this in its caption means it is a collage I made using 19th and early 20th century illustrations. All these illustrations are public domain, meaning I didn't rob anyone by using these pictures for my own gains.

Author's Note: Here is stats and a pic of a new monster, made in honor of a faithful dog who was killed recently. He was stolen from his yard, a rope tied around his neck, then shot in the head. The neighbor felt that the dog was a nuisance, thankfully it is highly illegal to do this, and the police have been notified and are looking into the matter. A friend of mine knew him, his name was Jasper, and he will be missed.

Oh loyal one,
He of the pack and the hunt,
I have been trespassed against,
Tear from my tormentors their flesh,
Oh loyal one please avenge me,
Bear for me this yoke of vengeance,
For I cannot bear it myself.
- Prayer of the Aggrieved to Saint Jasper.

The wage of sins against the faithful shall be more than just death.

Encyclopedia Infinica – No. 4 Saints of the Street Church
The Infinite City is not merely a gathering of people and cultures, it is also a meeting place of countless cultures. Cultures that can maintain their individual identities, or merge with one another to form a culture unique to the city.

While religions retain their purity in temples and cathedrals, they are intertwined and blurred on the streets into something completely 'other'. This other is a syncretic religion is most commonly referred to as the 'Street Faith'. A religion of countless gods, goddesses, and other beings granted sainthood and prayed to on a regular basis.

Which brings us to the faithful of Saint Jasper. This sub-cult within the greater construct of the 'Street Faith' is of note due to its focus on the figure of a dog raised to near-godhood. The origins of this sub-cult are obscure, as with the majority of the 'Street Faith' due to its dogma being spread solely by word of mouth.

Oh, kindly hound, your loyalty is divine.

As with any faith, the cult of Saint Jasper contains its own set of frightening and comforting figures. Common terms applied to these figures across faiths are angels and demons. Though, as with any faith, this one contains its own terminology.

While there are many 'Hounds of Saint Jasper', the one most commonly invoked is a demon-figure called a Tar Wolf. This monstrous canine figure will avenge the injuries of those who belong to Saint Jasper's faith. Though this creature is not completely evil in itself, it is a fearsome figure meant to instill fail in the aggrieved and fear in the unjust.

These monstrous wolves gain their moniker from their peculiar form. Roughly the size of a small horse, their black fur slowly metamorphoses from hair to a tar-like substance as it nears the spinal ridge. Unnervingly, the “tar” drips upward, the perfect reverse reflection of what it would do if given the normal course of gravitation. This tar will slowly fade into oily smoke once it reaches a short height above the creature.

Saint Jasper's punishments do not end with the passing from this world to the next.

Its physicality is further demented by its overlong snout, and disproportional teeth. Lacking eyes, nose, or ears, it possesses a spare, but still disconcerting, appearance.

While the City neither affirms nor denies the possibility of claims made by any non-licensed church, it encourages its citizens to immediately report any sightings to the local constabulary. Remember, a faith is only worthwhile if it benefits the City, all other faiths are parasitic. 

Oh how you shall wail and gnash your teeth. Pictures Mangled By: Me
 
As large as a wagon, form impregnated by shadow, a canine shape padding closer, growl rumbling within it like an avalanche. No eyes, nose, or ears, just a thin snout and over-wide maw, teeth like shovel blades, sharp as broken glass. Its fur is the dark of the void, becoming slick and protean near the top portions of the body, dripping upward and dissipating like an inverted reflection of ink in water. A voice like screams bubbling up from tar, “WHERE ARE THEY?”

Saint Jasper's Blessed Hound of Vengeance / Tar Wolf / Spooky Syrup Dog
OSR / AD&D / LotFP
Type: Outsider
Activity Cycle: Any
Diet: The flesh of those who injure the faithful of Saint Jasper.
Intelligence: Superhuman (Always heard in the listeners' primary language)
Treasure: Whatever is judged appropriate by the DM
Alignment: Neutral (May also be considered evil due to it taking pleasure in the prolonged physical and mental torture of those who would hurt the faithful of Saint Jasper)
No. Appearing: 1 OR 3 to 6 (1D4+2) if a particular group has been hurting the faithful of Saint Jasper.
Armor Class: 20 / 0
Movement: 60 ft
Hit Dice: 7
THAC0/To-Hit: 11 / +9
No. of Attacks: 1
Damage: 1D8+2 (Bite) OR 2D4 (Spit Tooth and Tar. Max Range 300 ft, No Range Penalty)
All Saves: 12
Spell Resistance: 20%
Experience: 3,000
Special Abilities / Attacks -
Butcher's Eye: The creature always knows how much more damage a target can sustain before they die. Any damage done by the creature can be reduced to avoid the death of a target. Tar Wolves revel in the pain of their prey, and will seek to prolong it as long as possible.

Billowing Etheric Tar: Once every 1D4 rounds, the creature can expel a cloud of etheric tar in a 40 ft. cone. Anyone caught in the cone takes 3D6 cold damage (save vs. Breath for ½ damage). Additionally, anyone caught in the area of effect must make a save versus Magic. A failed save results in the character(s) being effected as by a Slow spell as the tar binds and slows the soul of the target. The effect lasts for 7 rounds. Multiple uses of this effect only reset the duration of the effect, and does not compound the penalties given.

Agonizing Restoration: The creature may opt to use this ability after a successful attack (melee or ranged), rather than cause damage they heal their target while inflicting an incredible amount of pain. The target must make a save versus Paralyze, with a failed save resulting in them being paralyzed for 7 rounds. During this time they act as if under the effects of a Hold spell, unable to move due to the sheer agony they are experiencing, while their body knits itself together. Each round the character heals 1D6 points of damage. If the character takes damage while under the effects of this ability, the effect ends.

Why Healing?: The Tar Wolves delight in the torture of the guilty, and are reluctant to let it end due to the frailty of their target. They only kill their target if it presents a true danger to the Tar Wolf, or they have grown bored of its pain.

Flow the Form: The Tar Wolf can fit through any space that would allow liquid to flow through, and moves at a rate equal to ½ their movement speed. It takes a single round to unform or reform, during this period of time their AC is 15 / 5 and they are unable to make normal attacks, however, they can still use their other abilities.

Weakness -
Lowest of the Faithful: While vengeance is within the purview of Saint Jasper, it is considered the lowest of His domains. As such, the victim can call off the death and torture of the party who had wronged them, though this can only occur if the victim does this of their own free will. Furthermore, all the other Hounds of Saint Jasper outrank Tar Wolves and are able to command them as long as such commands do not violate the will of Saint Jasper. Despite being unable to disobey such commands, they do not enjoy it what so ever and make their displeasure known, whining in the case of a victim's command and bearing their teeth at other hounds. 

A charm-comb dedicated to Saint Jasper.
 
Pits and Perils
Attacks: 1 Bite (Melee) OR Spit Tooth and Tar (Ranged – Max: 300 ft / No Range Penalties)
Level: 4 (Always speaks in the native language of the listener)
Move: 60'
Size: Large
Side: N (May also be considered evil due to it taking pleasure in the prolonged physical and mental torture of those who would hurt the faithful of Saint Jasper)
Number: 1 OR 3 to 6 (1D4+2) If a group has been hurting the faithful of Saint Jasper.
Treasure: Type IV
Abilities -
Butcher's Eye: The creature always knows how much more damage a target can sustain before they die. Any damage done by the creature can be reduced to avoid the death of a target. Tar Wolves revel in the pain of their prey, and will seek to prolong it as long as possible.

Billowing Etheric Tar: Once every 1D4 rounds, the creature can expel a cloud of etheric tar in a 40 ft. cone. Anyone caught in the cone takes 1D4+1 hits of cold damage (save for ½ damage). Additionally, anyone caught in the area of effect must make another save. A failed save results in the character(s) being slowed as the tar binds and slows the soul of the target. The effect lasts for 4 rounds. For the duration of the effect a character may move OR attack, but not both while spells/miracles take 2 full rounds to complete. Multiple uses of this effect only reset the duration of the effect, and does not compound the penalties given.

Agonizing Restoration: The creature may opt to use this ability after a successful attack (melee or ranged), rather than cause damage they heal their target while inflicting an incredible amount of pain. The target must make a save, with a failed save resulting in them being paralyzed for 4 rounds. During this time they act as if under the effects of a Stun spell/miracle, unable to move due to the sheer agony they are experiencing, while their body knits itself together. Each round the character heals 1D3 hits of damage. If the character takes damage while under the effects of this ability, the effect ends.

Why Healing?: The Tar Wolves delight in the torture of the guilty, and are reluctant to let it end due to the frailty of their target. They only kill their target if it presents a true danger to the Tar Wolf, or they have grown bored of its pain.

Flow the Form: The Tar Wolf can fit through any space that would allow liquid to flow through, and moves at a rate equal to ½ their movement speed. It takes a single round to unform or reform, during this period of time all attacks made against them are at +1 and they are unable to make normal attacks, however, they can still use their other abilities.

Weakness -
Lowest of the Faithful: While vengeance is within the purview of Saint Jasper, it is considered the lowest of His domains. As such, the victim can call off the death and torture of the party who had wronged them, though this can only occur if the victim does this of their own free will. Furthermore, all the other Hounds of Saint Jasper outrank Tar Wolves and are able to command them as long as such commands do not violate the will of Saint Jasper. Despite being unable to disobey such commands, they do not enjoy it what so ever and make their displeasure known, whining in the case of a victim's command and bearing their teeth at other hounds.

A sneak peek at the next Hound of Saint Jasper. Pictures Mangled By: Me

Into the Odd
Str: 16 Dex: 14 Will: 13 HP: 12 Armor: 2
Driven to torture and kill the tormentors of the Faithful of Saint Jasper. They move at twice the speed of a human.

Bite: 1D10
Spit Tooth and Tar (Ranged): 2D4

Abilities -
Butcher's Eye: The creature always knows how much more damage a target can sustain before they die. Any damage done by the creature can be reduced to avoid the death of a target. Tar Wolves revel in the pain of their prey, and will seek to prolong it as long as possible.

Billowing Etheric Tar: Once every 1D4 rounds, the creature can expel a cloud of etheric tar in a 40 ft. cone. Anyone caught in the cone takes 3D4 cold damage (Dex save for ½ damage). Additionally, anyone caught in the area of effect must make a Will save. A failed save results in the character(s) being effected as the tar binds and slows the soul of the target. The effect lasts for 4 rounds. For the duration of the effect all movement rates and halved, all attacks are now Impaired, and all Arcana require a successful Will save in order to function. Multiple uses of this effect only reset the duration of the effect, and does not compound the penalties given.

Agonizing Restoration: The creature may opt to use this ability after a successful attack (melee or ranged), rather than cause damage they heal their target while inflicting an incredible amount of pain. The target must make a Str save, with a failed save resulting in them being paralyzed for 4 rounds. During this time they are unable to move or act due to the sheer agony they are experiencing, while their body knits itself together. Each round the character heals 1D4 points of damage. If the character takes damage while under the effects of this ability, the effect ends.

Why Healing?: The Tar Wolves delight in the torture of the guilty, and are reluctant to let it end due to the frailty of their target. They only kill their target if it presents a true danger to the Tar Wolf, or they have grown bored of its pain.

Flow the Form: The Tar Wolf can fit through any space that would allow liquid to flow through, and moves at a rate equal to ½ their movement speed. It takes a single round to unform or reform, during this period of time all attacks do an additional 1D4 points of damage and they are unable to make normal attacks, however, they can still use their other abilities.

Weakness -
Lowest of the Faithful: While vengeance is within the purview of Saint Jasper, it is considered the lowest of His domains. As such, the victim can call off the death and torture of the party who had wronged them, though this can only occur if the victim does this of their own free will. Furthermore, all the other Hounds of Saint Jasper outrank Tar Wolves and are able to command them as long as such commands do not violate the will of Saint Jasper. Despite being unable to disobey such commands, they do not enjoy it what so ever and make their displeasure known, whining in the case of a victim's command and bearing their teeth at other hounds.