Wednesday, October 5, 2016

A slug is always on its own

 
A moving fortress, made of once gentle giants now made insane. Pictures Mangled By: Me

Pictures Mangled By Me: Any picture with this in its caption means it is a collage I made using 19th and early 20th century illustrations. All these illustrations are public domain, meaning I didn't rob anyone by using these pictures for my own gains.

A massive form moves forward, a knight's helm fit for a titan looming out before a stone tower. A square construction of rectangular blocks, four arrow slits to a side. Atop the tower, a siege engine, projectiles tossed with little aim to crush and kill. A slug-like creature bears this tower, its head covered by the helm, its body armored to turn away the blows of knights and soldier alike. Arrows come arcing out of the slits, impacting bodies and shields as the slug-borne tower moves inexorably forward.

Maturu, Kelik (6M – 249). Pen and Death: The Poetry of an Infantry Soldier. Infinite City: Roving Publishing House. Pg. 11
[WARNING: This book is currently on the burn list of all city authorities. Unauthorized possession can result in a fine of five hundred (500) gold pieces and a prison sentence of no fewer than four (4) years.]

Once mounts of faith
Now godless
Caretakers drafted to militancy
Torqued Snail to Slug
Now tower, once temple
Arrows as prayers
Soldiers as priests
Armor as vestments
Come before this altar
You and I will bleed
You will be made death
I will be made supplicant
You and I will be twisted
Our natural purpose now war

Early Marchen War Machines.

Excerpt of a letter from Odilan Ovea to her husband. Dr. Ovea was the lead researcher for the Infinite City Unified War Department during the last decade of the Storyteller Wars.

I don't care if they read this, I won't cover up their mistakes any longer. The WD wants solutions from me, I'm not paid enough for cover-ups.

By the love of Dion, I had no idea where the Leviathans came from. They used to be docile and sapient, not these mad trains of flesh and muscle. These poor creatures called themselves the Keong, and worked with the clergy of a religion called the Pastoral Faith.

The city tried to buy the Keong from the Pastorals, but the poor clerics refused to sell them into bondage. Then the city did what it always does, when bribery didn't work, they murdered and stole.

War is only exciting to rulers, generals, and children. For everyone else it is terrifying and tragic.

Never heard of the Pastorals? That's because they were erased: from books, from art, and even from memories.

The city turned the Keong over to Aelfar. No idea who they were, but we have many texts by them in the archives. It seems like after they changed the Keong into War-Slugs, the city parted ways with Aelfar. What I can glean from the few surviving documents, the Aelfar frightened the city rulers.

I don't know who the Aelfar were or are, but I'm afraid of them. According to their translated texts, the changes they made to the Keong were considered by the Aelfar to be minor or cosmetic.

Cover up all the mirrors in the house, my love. The Aelfar watch through mirrors...

...an ashen horse; and he who sat on it had the name Death

OSR / AD&D / LotFP
Activity Cycle: Primarily Day
Alignment: Neutral (they tend to attack anyone they have not been bonded to them)
Intelligence: Low (They display an animal intelligence)
Treasure: Whatever can be found within the tower on its back.
AC: 21 / -1
Move: 30 ft
HD: 18 + 18
THAC0 / To-Hit: 7 / +13
# of Attacks: 1 (Sweep OR Spit Acid)
Damage -
Sweep: 2D12 + 6
Spit Acid: 5D6+5
All Saves: 10
Size: 40 Wide and 80 feet Long. Temple usually 30 feet square and 50 feet tall.
Special Attacks -
Spit Acid: A Tower Slug can spit acid at an opponent within 80 feet (no range increment). Those struck with the spit must make a save versus Poison or take another 2D6+2 next round.
Sweep: All targets in a 180 degree front facing arc and within 30 feet of the Tower Slug can be struck with a successful to-hit roll. A single to-hit roll is made, striking all those within the range of the ability according to normal AC rules.

Special Abilities -
Susceptible to Salt: A handful of salt burns a Tower Slug as if it were a flask of acid, causing 1d6 points of damage per use.

Immune to Mind Effects: The mind of the Tower Slug has been conditioned to only follow the will of its controllers.

The Tower -
The tower has a standard compliment of 28 archers, 20 active and 4 in reserve. There are 4 more men-at-arms within the tower to help fend off intruders. There is a single iron-banded oak door at the front of the tower. Atop the tower is another 6 soldiers who act as the crew for the siege engine, which is normally a trebuchet.

Each round, 4 archers fire from each side of the tower, and the trebuchet fires once every 4 rounds.

Archers
AC: 14 / 6
Move: 30 ft
HD: 1 +1
THAC0 / To-Hit: 17 / +3
# of Attacks: 1 Arrow
Damage -
Arrows: 1D6
All Saves: 16

Men-at-Arms
AC: 16 / 4
Move: 30 ft
HD: 1 +1
THAC0 / To-Hit: 17 / +3
# of Attacks: Sword
Damage -
Long Sword: 1D8
All Saves: 16

Trebuchet
Rate of Fire: 1 every 4 rounds.
Range: 150–300 yards (Cannot hit things at ranges shorter than 150 yards)
Area effect: 10' square (Everyone/thing within the area of effect may make a save versus Breath for half damage)
Damage: 6D6 (Crushing)
Minimum Crew: 4

Experience Award: 8,000 + 1,200 for Tower and Crew

...a red horse, went out; and to him who sat on it, it was granted to take peace from the earth.

Pathfinder / 3.X
CR 11
XP: 12,800
N Colossal vermin
Initiative: -4
Senses: Senses Dark Vision 60ft.; Perception +0

DEFENSE
AC: 26, touch 1, flat-footed 26; (–4 Dex, +25 natural, –8 size, +3 Armor)
HP: 150 (12d8+96)
Fort +14, Ref +0, Will +4
DR: 10/slashing or piercing Immune acid, mind-affecting effects
Weaknesses: Susceptible to salt

OFFENSE
Speed: 30 ft.
Melee: Sweep +15 (6D8+16)
Ranged: Spit acid +3 (8D6+8 acid). Must make a Fortitude save (DC 25) or take another 4D6+4 acid damage next round.
Space: 30 ft.
Reach: 30 ft.

STATISTICS
Str 43, Dex 2, Con 26, Int 1, Wis 10, Cha 1
Base Attack: +9
CMB: +29
CMD: 33 (can't be tripped)

SPECIAL ABILITIES
Spit Acid (Ex): A Tower Slug can spit acid at an opponent within 60 feet (no range increment). With a successful ranged touch attack, the target takes 8D6+8 points of acid damage (no save). The target must make a Fortitude save (DC 22) or take another 4D4+4 acid damage next round.

Sweep (Ex): All targets in a 180 degree front facing arc and within 30 feet of the Tower Slug can be struck with a successful to-hit roll. A single to-hit roll is made, striking all those within the range according to normal AC rules.

Susceptible to Salt (Ex): A handful of salt burns a giant slug as if it were a flask of acid, causing 1d6 points of damage per use.

The Tower -
The tower has a standard compliment of 28 archers, 24 active and 4 in reserve. There are 4 more men-at-arms within the tower to help fend off intruders. There is a single iron-banded oak door at the front of the tower. Atop the tower is another 6 soldiers who act as the crew for the siege engine, which is normally a trebuchet.

Each round, 4 archers fire from each side of the tower, and the trebuchet fires once every 4 rounds.

Archers
AC: 14, 12 (Touch), 12 (Flat-footed)
Move: 30 ft
HP: 7 (1D8 + 2)
To-Hit: +3
Attacks: Long Bow
Damage -
Arrows: 1D8
All Saves: +2

Men-at-Arms
AC: 16, 12 (Touch), 14 (Flat-footed)
Move: 25 ft
HP: 8 (1D10 + 2)
To-Hit: +3
Attacks: Sword
Damage -
Long Sword: 1D8
All Saves: +2

Trebuchet
To-Hit: +4 (Only need to hit an aimed for area, not an individual)
Rate of Fire: 1 every 4 rounds.
Range Increment: 200 feet (Cannot hit things at ranges shorter than 100 feet)
Area effect: 10' square (Everyone/thing within the area of effect may make a Reflex save DC 15 for half damage)
Damage: 6D6 (Crushing)
Minimum Crew: 4

An so the Pastoral Clerics were resigned to a forgotten past. Art By: Sergius Hrudy

Pits and Perils
Attacks: 1 (Sweep or Spit Acid)
Level: 9
Move: 30'
Size: H
Side: N
Number: 1
Treasure: Type II

Sweep (Ex): All targets in a 180 degree front facing arc and within 30 feet of the Tower Slug can be struck with a successful to-hit roll. A single to-hit roll is made, striking all those within the range according to normal attack rules.

Susceptible to Salt: A handful of salt burns a Tower Slug as if it were a flask of acid, causing 1 Hit of damage per use.

Immune to Mind Effects: They are conditioned only to obey their masters.

Spit Acid (Ex): A Temple Snail can spit acid at an opponent. This spit works like the Bolt spell only that it does 1D6 hits of acid damage with the same bonuses for level as the spell. The Temple Snail may only do this 3 times per day.

The Tower -
The tower has a standard compliment of 28 archers, 24 active and 4 in reserve. There are 4 more men-at-arms within the tower to help fend off intruders. There is a single iron-banded oak door at the front of the tower. Atop the tower is another 6 soldiers who act as the crew for the siege engine, which is normally a trebuchet.

Each round, 4 archers fire from each side of the tower, and the trebuchet fires once every 4 rounds.

Archers
Attacks: 1 (Arrow)
Level: 1
Move: 30'
Size: M
Side: N or L
Number: 28 (6 to each side and 4 in reserve)
Treasure: Worn equipment only

Men-at-Arms
Attacks: 1 (Sword)
Level: 1
Move: 30'
Size: M
Side: N or L
Number: 4
Treasure: Worn equipment only

Trebuchet
Rate of Fire: 1 every 4 rounds.
Range Increment: 200 feet (Cannot hit things at ranges shorter than 100 feet)
Area effect: 10' square (Everyone/thing within the area of effect may make a save for half damage)
Damage: 1D4+1 Hits
Minimum Crew: 4