Wednesday, September 14, 2016

Weapons in the hand of city


There are many weapons in this city. Art By: Quique Alcatena

It is not the weapon that makes a man or woman feel safe, rather it is the thought of retribution against their imagined attacker. After the horrors of the Storyteller Wars, one might think the world had grown tired of violence. However, it had only grown weary of fear, and found renewed vigor in anger against possible antagonists. If we are to disarm the citizen, we must disarm the avarice within those who would prey upon them. Clutch tight your knives, clubs, and guns dear citizens until all the headlines read, 'NO NEWS TO REPORT'.
- Peculiar Author

Encyclopedia Infinica No. 3 – Weapons and their Legality
Within the Infinite City, laws will change as one crosses the borders between Neighborhood States. It is the duty of Cooperation Agents of the City Works Agency to ensure a degree of similarity between laws of bordering Neighborhood States. 

This city can be a dangerous place. Art By: Aubrey Beardsley
 
It's actually the duty of Cooperation Agents to bully Neighborhood States into capitulating to their odd requests. - P.A.

This similarity of legal codes is needed to ensure smooth travel between these states, otherwise citizens may unwittingly break the law of a state for an action that was legal in the previous one.

Are they really different places, if all the laws are the same? One nation under the City Works Agency. - P.A.

Laws of Neighborhood States mainly differ in the areas of property rights, taxes, and various minor ordinances. The City Works Agency recognizes the need of Neighborhood States to express the values of various cultures through laws and regulations.

It is the stated goal of the City Works Agency to create a unified culture across the city as a whole, with each Neighborhood State having its own subculture.

One culture to rule them all, one culture to bind them. - P.A.

The dance of death is done to the firing of guns and sharpening of knives. Art By: Hans Holbein

Weapons fall under the Unified City Codes and Laws. Armor is considered completely legal in all cases where there is no instance of a weapon being integrated into said armor.

The Unified City Codes and Laws Chapter 237, Article CXIV, Section 315.24 specifies the following weapons as not needing special licensing for owning and carrying on the street:

-Pneumatic Pistol with a caliber no larger than .25 (6.35 mm).
-Weapons with blades no longer than 12 inches (30.48 cm).
-Weapons with hafts no longer than 24 inches (60.96 cm).

Weapons that don't pose a threat. - P.A.

Pneumatic Rifle. Original Pictures Mangled By: Me

The Unified City Codes and Laws Chapter 237, Article CXIV, Section 326.23 specifies the following weapons as needing a special licenses for owning and carrying on the street:

-Pneumatic Pistol or Rifle with a caliber no larger than .45 (11.43 mm).
-Firearm Pistol or Rifle with a caliber no larger than .45 (11.43 mm).
-Weapons with blades longer than 12 inches (30.48 cm).
-Weapons with hafts longer than 24 inches (60.96 cm).

A license may be purchased from any constabulary headquarters for the following prices:

Silver Based Economies: 200 sp.
Gold Based Economies: 200 gp.
Odd Base Economies: 2 Gilders

These licenses expires after 10 standard years.
They get your name so they know who to watch. - P.A. 

A small caliber pneumatic pistol. Original Picture Mangled By: Me
 

OSR / AD&D / LotFP
Pneumatic weapons have an inverse relationship between range of effectiveness and size of projectile fired. The first repeating rifle in real world history was an air-rifle called the Girardoni rifle, which was first produced in 1780. It could fire 20 balls of .47 to .51 caliber (there is some conflict over the exact caliber) in 1 minute. Due to the fragile nature of the rifle, it made a poor infantry weapon. It required 1500 pumps from its hand-pump to fill its pressure tank.

A pistol may be converted to a rifle, doubling the range and multiplying the cost by 1.5x. It requires 10 minutes of pumping with a hand pump to refill the pressurized tank after it has fired its full number of shots. A rifle or pistol may have its pressure reservoir switched out after a minute of work. A new pressure reservoir may be purchased for 20% of the weapon's cost.

A .20 caliber pneumatic pistol.

Bag of Shot (100): 2 sp/gp

Pneumatic Pistol .20
Damage: 1D3
Range -
Short: 40 Feet / 12.2 Meter
Medium: 80 Feet / 24.4 Meters
Long: 160 Feet / 48.8 Meters
Ammo: 30
Cost: 35 sp/gp

Pneumatic Pistol .25
Damage: 1D4
Range -
Short: 35 Feet / 10.7 Meters
Medium: 70 Feet / 21.4 Meters
Long: 140 Feet / 42.8 Meters
Ammo: 25
Cost: 40 sp/gp

Pneumatic Pistol .30
Damage: 1D6
Range -
Short: 30 Feet / 9.1 Meters
Medium: 60 Feet / 18.2 Meters
Long: 120 Feet / 36.4 Meters
Notes: Due to the speed and power of this pistol targets wearing armor of any kind are at a +/- 1 penalty to AC.
Ammo: 20
Cost: 45 sp/gp

Pneumatic Pistol .35
Damage: 1D8
Range -
Short: 25 Feet / 7.6 Meters
Medium: 50 Feet / 15.2 Meters
Long: 100 Feet / 30.4 Meters
Notes: Due to the speed and power of this pistol targets wearing armor of any kind are at a +/- 2 penalty to AC.
Ammo: 15
Cost: 50 sp/gp

Pneumatic Pistol .40
Damage: 1D10
Range -
Short: 20 Feet / 6.1 Meters
Medium: 40 Feet / 12.2 Meters
Long: 80 Feet / 24.4 Meters
Notes: Due to the speed and power of this pistol targets wearing armor of any kind are at a +/- 3 penalty to AC.
Ammo: 15
Cost: 55 sp/gp

Pneumatic Pistol .45
Damage: 1D12
Range -
Short: 15 Feet / 4.6 Meters
Medium: 30 Feet / 9.2 Meters
Long: 60 Feet / 18.4 Meters
Notes: Due to the speed and power of this pistol targets wearing armor of any kind are at a +/- 3 penalty to AC.
Ammo: 10
Cost: 60 sp/gp

Next Post: VERMIN!!!!

Speaker Rat. Original Pictures Mangled By: Me

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