Sunday, September 25, 2016

A very little key will open a very heavy door


When is a door not a door? When its a damn monster! Pictures Mangled By: Me

Just so everyone knows, the picture of the monster is a collage of 19th century illustrations. I did not draw it, just put it together. The pictures are public domain, so I am not unduly benefiting from their use.

Sarcomic Structure
A grinding of stone on stone. Cracks and pops of stones breaking away from one another. Shadows pulled away, a door slammed open with force enough to knock it away from the hinges. An eye, turned on its side, darkened white, yellow iris, black pupil, and gray lids. The door frame pulls away from the building, rising on spider legs arranged radially around an inverted cone. A swift lurching movement, scilla emerging from the doorway snapping about with agitation. It rushes forward, ready to go about its work.

Inter-Agency Memo: Sarcomic Structures
Agents,

As you may have heard, it has been confirmed that entities (Coded: Sarcomic Structures) are directly linked to Reality Weather shifts. Specifically, a type of Reality Weather event termed City Synchronicity.

During these events, there is a 5.175947% chance that a doorway in the vicinity of the event will undergo a Sarcomic change. The force, currently under investigation, prefers to effect stone doorways.


The motivations of these entities appears to be outright destruction, since there are not reports of them attempting to eat or copulate. Any appearance of such entities should be treated as an immediate threat to the well being of the city, with all entities being destroyed without regard to their behavior.

Strange agents going about their strange business.

It must be made clear, that any such doorway could be changed and that there are currently no means of preventing these changes. Thus, it has been decided by [REDACTED] that the public should remain unaware of this situation.

Due to the low likelihood of the change occurring during an already rare Reality Weather event, the public would not benefit from knowledge of a rare event they would not be capable of preventing. [REDACTED] feels that undue panic would be caused by revealing this information.

Currently, a task-force of City Works Agents and members of the Real Workers Combine are working on a means of prevention as well as to determine the source of these changes.

It is suspected that the cause of this phenomena can be linked to overuse of [REDACTED] bombs by the Unified City Army during the Storyteller Wars as well as the prolific use of [REDACTED] devices/processes by the Marchen during the same conflicts.

Beware, dear lovers, for the doors you pass through do not mean you well. Art By: Harry Clarke

Agents should also be aware that the entity known as 52-4, is currently still at large. To be clear, this Sarcomic Structure is considered highly dangerous, and has already brought about the deaths of 22 agents as of the date of this memo. All possible information about the current whereabouts of 52-4, be it sworn citizen testimony or simple rumor, should immediately be brought to the attention of hive supervisors.

OSR / AD&D / LotFP
Activity Cycle: Any
Alignment: Neutral (Evil)
Intelligence: Low (They display an intelligence of an average dog)
Treasure: None
AC: 5 / 15
Move: 30 feet
HD: 14
THAC0 / To-Hit: 7 / +13
# of Attacks: 2 (Eye Beam)
Damage -
Eye Beam: 2D8 (½ Cold and ½ Electricity) Range: 25 / 50 / 100
All Saves: 11
Special Attacks -
Grand Beam: The sarcomic structure may fire a wide and concentrated beam of roiling darkness once every 1D4 rounds. This beam does 8D8+8 damage (½ cold and ½ electricity) in a 60 foot cone. A character may save for ½ damage with a successful save versus Breath.

Whipping Scilla: The sarcomic structure is surrounded by a nimbus of constant movement from its scilla. Anyone attempting to come within 10 feet of the structure takes 1D8 points of damage, unless they make a successful save versus Breath. Each round a character is within 10 feet of the sarcomic structure, they must make another save versus Breath to avoid the whipping scilla.

Sarcomic Structures do not need to eat, sleep, drink, or breath. They are immune to all poisons and disease.

Experience Award: 8,500

Entity 52-4
This being's name comes from the address of the door that the Sarcomic Structure had formed from (52-4 Toreon FtW (Foot Way)). Since its birth over two years ago, it has gained in power and intelligence. 52-4 will always flee if it feels that a battle is too dangerous. 52-4 is capable of manipulating its environment to lay traps for anyone attempting to track/chase it. Its motivations remain unclear as it avoids contact with others of its kind as well as the citizens of the city. Due to its high level of intelligence, it may be able to communicate, though there are no reports of it attempting to communicate with others.

+4 HD
+/-2 to Thaco/To-Hit
Eye Beam Damage increased to 3D8
Grand Eye Beam Damage increased to 10D8+10
Scilla Damage increase to 1D10
Base Speed Increased to 50 feet
Gains added ability to Jump up to 30 feet vertically.
Intelligence increased to Genius level.
Experience Award Increased to 10,500

The only known representation of a Marchen to have survived the Redaction. Art By: Odilon Redon

Into the Odd
Str 18, Dex 10, Wil 8, 9 hp. Armor: 3
Driven to destroy citizens
Eye Beam: 1D10 (½ Cold and ½ Electricity)

Whipping Scilla: The sarcomic structure is surrounded by a nimbus of constant movement from its scilla. Anyone attempting to come within 10 feet of the structure takes 1D6 points of damage, unless they make a successful Dex save. Each round a character is within 10 feet of the sarcomic structure, they must make another Dex save to avoid the whipping scilla.

Grand Beam: The sarcomic structure may fire a wide and concentrated beam of roiling darkness once every 1D4 rounds. This beam does 2D10 damage (½ cold and ½ electricity) in a 60 foot cone. A character may save for ½ damage with a successful Dex save.

Sarcomic Structures do not need to eat, sleep, drink, or breath. They are immune to all poisons and disease.

Entity 52-4
This being's name comes from the address of the door that the Sarcomic Structure had formed from (52-4 Toreon FtW (Foot Way)). Since its birth over two years ago, it has gained in power and intelligence. 52-4 will always flee if it feels that a battle is too dangerous. 52-4 is capable of manipulating its environment to lay traps for anyone attempting to track/chase it. Its motivations remain unclear as it avoids contact with others of its kind as well as the citizens of the city. Due to its high level of intelligence, it may be able to communicate, though there are no reports of it attempting to communicate with others.

+5 HP
+1 to Armor
Eye Beam Damage increased to 1D12
Grand Eye Beam Damage increased to 2D12
Scilla Damage increase to 1D8
Base Speed Increased to double human speed.
Gains added ability to Jump up to 30 feet vertically.
Intelligence increased to Genius level.