Second to last of the character/monster write-ups for Elysium.
|The Secret Security Force could be anyone. Art by Le-Mi (Deviantart)|
Notes on the Elysium Secret Security Force
Elysium does not have a uniformed security force. Rather, it relies on a force of secret police who could truly be anyone, even children. The Secret Security Force enacts the will of Virgil, and deals with any individual who goes against the will of Virgil. The force likes to quickly subdue an individual and take them to a separate location, before engaging in more 'in-depth' policing.
Elysium Secret Security Force
Close Defense: 16 / 18 with Medium Deflector Field
Ranged Defense: 16 / 18 with Medium Deflector Field
Armour: 0 / 1D4 (Disguised Medium Armor) + 10 HP (Absorption Field)
Hit Dice: 2 (12 HP)
Movement: 15 meters per round Walking
Attacks: 1 / +5 (Fists) OR 1 / +8 (Gentle Pistol) OR 1 / +6 (Gentle Club)
Damage: 1D4 Fists, 1D8 Gentle Pistol (Non-Lethal Damage, Armor Defeating x2, Targeter x3, Short Range, and Ammo Save: 15), 1D10 Gentle Club (Non-Lethal Damage, Armor Defeating x3, *Well-Made x1)
Traits / Skills: Juggernaut x4, Sneak Attack x3, Search x4, Security x3, Ambush x2, Combat Dodge x3
*Well-Made – Adds +1 to all close combat rolls every time it is applied up to +3.
Action Dice: 2D6
#Attacks: 1 [Level: 2]
Special: They only wield weapons that can stun individuals into unconsciousness.
Armor Class: 16 / 18 vs. Melee
Hit Dice: 2 (12 HP)
Movement: 35 feet per round Walking.
Attacks:1 / +5 (Fists) OR 1 / +8 (Gentle Pistol) OR 1 / +6 (Gentle Club)
Damage: 1D4 Fists, 1D8 Gentle Pistol (Non-Lethal Damage, Range: Short – 20 ft. Medium – 40 ft. Long – 80 ft. , and Ammo: 15, +3 to-hit), 1D10 Gentle Club (Non-Lethal Damage, +1 to-hit)
Magic Resistance: 0%
Size: Average Height
Skills: Sneak Attack x3, Search x4, Security x3. If you are using a skill system that involves 1D20 + Modifier, or a skill system that involves rolling below a number on 1D20, treat all the listed skills as the following: Search: +13 and Security: +10.