Tuesday, May 31, 2016

Filthy Hipster Harold!

Here's the last Forest Manager! Now, all that's left is Virgil and his security force goons!

Furry Hipster. Art by Santolouco (Deviantart)
 
Harold / Sasquatch
MotSP
Close Defense: 28
Ranged Defense: 22
Armour: 1D8 + 1 (Thick Hide)
Hit Dice: 12 (78 hp)
Initiative: +11
Movement: 65 meters per round Walking
Attacks: 2 / +11 (Big Fists) or 1 / +11 (Big Fists) and 1 / +11 (Vintage Ray-Gun)
Damage: 1D10+2 Big Fists – (*Knock Down or **Knock Back), 1D12 Vintage Ray-Gun – (Armor Defeating x2, Igniting, Explosive, Auto-Fire x2, Long Range, Ammo Save: 15)
Saves: 16
Traits / Skills: Giant – Large, Resilient, and Strong. Primate – Foot-Hands. Juggernaut x6. Combat Dodge x6. Armor Eater x6. Knock-Out Blow x6. ***Discerning Tastes. ****Before it Was Cool. *****John Lithgow. ******Psi-Talents.

*Knock Down – Harold (never Harry) is able to knock down individuals from the force of his unarmed strikes. Whenever an individual, smaller than Harold, is struck by an unarmed attack they must make a toughness save or be knocked prone. Knock Down and Knock Back may not be used at the same time.

**Knock Back – Harold is able to knock back individuals from the force of his unarmed strikes. Whenever an individual, smaller than Harold, is struck by an unarmed attack they must make a toughness save or be knocked back 1 meter per point they fail their save. Knock Down and Knock Back may not be used at the same time.

***Discerning Tastes – Harold is only able effected by the cheapest or rarest (most expensive) chemicals, including poisons. Harold likes the cheap stuff, ironically, and the rare stuff because it's the only thing he deigns to be effected by.

****Before it Was Cool – Harold has been doing most stuff, before it was cool. Each time, after the first, Harold is damaged by a damage type (cold, energy, heat, etc...) increases his armor value against that type of damage for the next 24 hours. Each time, after the first, Harold is effected by a specific Psi-Talent, Harold receives a +2 cumulative bonus to saves against that specific Psi-Talent for the next 24 hours. If the Psi-Talent does damage, Harold reduces the damage done to him by a cumulative -2 for each time the power is used against him.

*****John Lithgow – Harold is obsessed with an actor from ancient Earth, named John Lithgow. Harold will go out of his way to assist anyone with looks sufficiently enough like John Lithgow. Harold cannot bring himself to hurt someone who looks sufficiently enough like John Lithgow. He has no compunctions about hurting the John Lithgow look-alike's friends.

******Psi-Talents - Psi-Talent: Harold is capable of using certain Psi-Talents a set number of times per day and others at will. Caster level is equal to Harold's Hit-Dice. At-Will each: Knocking (Sasquatch do this in the woods frequently) and Spoon Bending. 4 / Day each: Mindwipe, Silence, and Enthrall. 3 / Day each: Clairvoyance, Speed, and Telekinetic Bonds. 2 / Day each: Earthshaker, Stormcaller, and Stun.

Alpha Blue
Health: 80
Armor: 3
Action Dice: 4d6
#Attacks: 2 [Level: 12]
Special: Big Fists: Those that are struck by Harold's unarmed attacks must make as save otherwise they are knocked prone or knocked back 10 feet. Expensive Irony: Harold is only effected by cheap chemicals (only ironically, of course) or by the really expensive ones. Hipster Jerk: Harold increases his armor by +1 each time he is attacked by the same individual for that individual only. Harold has been taking damage from your character since before it was cool. Lovely Lithgow: Harold is OBSESSED with the ancient Earth actor John Lithgow. If you look enough like John Lithgow, Harold will do anything for you, anything... Harold would never hurt a Lithgow look-alike, but he'd destroy their friends. Totally Unique Powers: Harold is super unique when it comes to brain powers, if you've seen similar ones, then he's using those ironically. He can make creepy knocking and hooting noises come from nowhere, for some reason his species loves doing that stuff. He can also create eerie silences, cause sudden thunderstorms, and localized earthquakes.

OSR
MotSP
Armor Class: 22
Hit Dice: 12D + 30 (Big and Resilient)
Initiative: +5
Movement: 60 feet per round Walking
Attacks: 2 / +11 (Big Fists) or 1 / +11 (Big Fists) and 1 / +11 (Vintage Ray-Gun)
Damage: 1D8+3 Big Fists – (Knock Down or Knock Back), 1D10 Vintage Ray-Gun – (Burning: Causes an additional 1D4 damage each round for 3 rounds. May have up to 3D4 damage continuing at once.) Ammo: 15 Range: Short – 30 ft. Medium – 60 ft. Long – 120 ft.
Saves: 6
Magic Resistance: 30%
Size: 8 feet tall
Alignment: Neutral
Intelligence: Genius (Pretends to be Supra-Genius though)
Special Abilities:
Knock Down: Harold (never Harry) is able to knock down individuals from the force of his unarmed strikes. Whenever an individual, smaller than Harold, is struck by an unarmed attack they must roll beneath their Strength or Dexterity on a D20 or be knocked prone. Knock Down and Knock Back may not be used at the same time.

Knock Back: Harold is able to knock back individuals from the force of his unarmed strikes. Whenever an individual, smaller than Harold, is struck by an unarmed attack they must roll beneath their Strength or Dexterity on a D20 or be knocked back 5 feet per point they fail their roll. Knock Down and Knock Back may not be used at the same time.

Hipster Tastes: Harold is only able effected by the cheapest or rarest (most expensive) chemicals, including poisons. Harold likes the cheap stuff, ironically, and the rare stuff because it's the only thing he deigns to be effected by.

Before it Was Cool: Harold has been doing most stuff, before it was cool. Each time, after the first, Harold is attacked by a specific character, he increases his AC against that character by +1 for the next 24 hours, up to a maximum of +6. Each time, after the first, Harold is effected by a spell from a specific character, Harold receives a +2 cumulative bonus (up to a maximum of +6) to saves against spells cast by that specific character for the next 24 hours. Harold has been taking damage from your character since before it was cool.

Lovely Lithgow: Harold is obsessed with an actor from ancient Earth, named John Lithgow. Harold will go out of his way to assist anyone with looks sufficiently enough like John Lithgow. Harold cannot bring himself to hurt someone who looks sufficiently enough like John Lithgow. He has no compunctions about hurting the John Lithgow look-alike's friends.

Spell-Casting: Harold is capable of casting certain spells a set number of times per day and others at will. Caster level is equal to Harold's Hit-Dice. At-Will each: Audible Glamour (Sasquatch do this in the woods frequently) and Breaking (Opposite effect of Mending). 4 / Day each: Forget, Silence, and Enthrall. 3 / Day each: Clairvoyance, Haste, and Hold Monster. 2 / Day each: Earthquake, Call Lightning, and Power Word Stun.