Sunday, November 11, 2018

Wax-Sphinx OR Making a 5E monster because it's popular


Art by: Me



Wax-Sphinx
A feline form, six legged, sinuous, graceful, and smooth bodied. Wicks protrude from its back, tail, and behind a humanoid face: all of them burning. The small body entirely formed of wax.
Small construct, unaligned

Armor Class 12 (Dex)
Hit Points 63 (14d6 + 14)
Speed 40 ft.
STR
DEX
CON
INT
WIS
CHA
11(0)
15 (+2)
12 (+1)
3 (-4)
10 (0)
1 (-5)
Damage Immunities Fire, poison, psychic, cold
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Immutable Form: The Wax-Sphinx is immune to any spell or effect that would alter its form.
Magic Resistance: The Wax-Sphinx has advantage on saving throws against spells and other magical effects.
Magic Weapons: The Wax-Sphinx weapon attacks are magical.

Actions
Multiattack: The Wax-Sphinx can make 2 slam attacks and 1 Spit Flaming Wax attack.
Slam: Melee Weapon Attack: +2 to hit, one target. Hit: 3 (1D4) bludgeoning damage.
Spit Flaming Wax: Ranged Weapon Attack: +4 to hit, one target up to 60 feet away. 2D6 Fire damage. On successful hit, target must make a DC 12 Dex save or take 1D6 fire damage on the next round from the remainder of the wax burning away.
General: Created as guards for important sites by priests and wizards. They do require “feeding” in the form of 1 small candle a day, the size of a tea-candle. A larger candle can be cut into pieces as long as it contains a part of a wick. To heal, a Wax-Sphinx must consume 1 standard sized candle for every 2D6 points healed.

Manual of Wax-Sphinx Creation:
Adventuring Gear (Wondrous Item)
Category: Items
Item Rarity: Very Rare
Creation Time: 10 Days
Cost: 21,600 gp

Wax - Sphinx OR My return after being lazy for nearly a year. (OSR / OD&D)

So... I am trying to get back to doing, well, anything. I forgot how much fun it was just to make something for myself, rather than constantly working toward "making it big". While I figure out how I am going to get back to my insane Infinite City, I am going to rework old defunct monster pics into new monsters.


Wax-Sphinx
A feline form, six legged, sinuous, graceful, and smooth bodied. Wicks protrude from its back, tail, and behind a humanoid face: all of them burning. The small body entirely formed of wax.


Climate/Terrain:
Any
Frequency:
Rare
Organization:
Area Protected
Activity Cycle:
Continuous
Diet:
Candles
Intelligence:
Animal (1)
Treasure:
Nil
Alignment:
Neutral
No. Appearing:
1-4
Armor Class:
7 / 13
Movement:
15
Hit Dice:
2+1 (10 HP)
THAC0:
18 / +2
No. of Attacks:
3 (2 Claws + Spit Flame)
Damage/Attack:
1-3/ 1-3
Special Attacks:
Spit Flame (1D3+4)
Special Defenses:
 Slink, Immunities
Magic Resistance:
  20% (1 to 4 on D20)
Size:
S (2-3’)
Morale:
Fearless (19 – 20)
Saves:
16
XP Value:
420





















 




General: Created as guards for important sites by priests and wizards. They do require “feeding” in the form of 1 small candle a day, the size of a tea-candle. A larger candle can be cut into pieces as long as it contains a part of a wick. To heal, a Wax-Sphinx must consume 1 standard sized candle for every 2 points healed.

Creation:
Level Requirement: Priest 9 / Wizard 9
Construction Time: 14 Days
Cost: 1000 gp

Special Attack: The Wax-Sphinx can spit a glob of burning wax up to 20 feet away, doing 1D3+4 fire damage. Each time a target is hit they must make a Save vs. Breath or take 2 more points of damage the following round from the remainder of the wax burning away.

Special Defenses:
Slink – Characters take -1 penalties to surprise rolls due to the creatures being small and sneaky.
Immunities – Wax-Sphinx are immune to cold and fire damage.